Plan the strategy
A queue bundles what makes a channel work for indie devs: which accounts you publish to (Twitter/X, Bluesky, Mastodon, YouTube Shorts), which formats fit each one (gameplay clips, screenshots, mechanic breakdowns, milestone posts), and how often you want to show up.
Set it up once. Drop in screenshots and clips as you build. The queue tells you how many weeks of devlog runway you have, so a crunch week never means a silent feed.
One queue per channel. As many channels as you actually post to.
Twitter/X, Bluesky, Mastodon, YouTube Shorts. Three posts per week. Tue, Thu, Sat.
Skip the blank page
Drafts that sound like a real person who happens to make games. The Brand Voice Finder helps you commit to that voice. Whichever voice fits the work.
A guided seven-step wizard. It walks you through nine voice dimensions, captures what your studio would never sound like, and lets you edit sample drafts until they read like the dev account you'd actually want to follow.
Capture how your studio already posts. Or build a more confident voice for the marketing push toward launch. Your call.
Output: a complete voice profile that powers every AI draft. Editable any time.
Built-in templates for the devlog patterns you reach for again and again: weekly progress, mechanic breakdowns, before-and-afters, bug-fix wins, milestone posts, wishlist asks. Save your own as you find what lands.
Per-platform hints baked in, so a Twitter/X post doesn't read like a YouTube Shorts caption.
Publish once, learn what's working
Write the post once. Pick the accounts. FeedMansion adapts the format and length per platform and publishes everywhere in one click.
Publish across nine platforms
Post-level metrics from the platforms that report them back. Sort by engagement, views, saves, or shares to find your top posts at a glance, then use what's working to inform the next release.
Post-level analytics from Threads, Instagram, Facebook, TikTok, and YouTube. The other four platforms are coming.
An example, not a prescription. Run the cadence that fits your build cycle.
Total drafting time: about thirty minutes on Sunday evening. The rest of the week, you're back in the engine.
Try every feature for 14 days. No credit card required.